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Saturday, 14 January 2012 10:52

The Secret World: The Illuminati

Written by Knoodlepot

The Secret World is due out in April. As the launch date nears, we continue our series on the three playable factions. We spoke to Funcom's Joel Bylos, Lead Content Designer for The Secret World to find out a little more about the Illuminati. Be sure to check out the video below, as well as our features on The Dragon and The Templars.

Wednesday, 11 January 2012 11:43

The Secret World Dev Journals: The Illuminati

Written by Knoodlepot

“– it’s who you want to be and what you are willing to do to get there, that’s all that counts.”

The war will never end. Whatever form it takes whichever field it is on – the war for influence, knowledge and power rages on through the ages. The Illuminati know this, and they fight to win.


Since ancient times they have fought, learning every step of the way. Going all the way back from the construction of the pyramids to the present day, the Illuminati has put their industrious fingers on the scales of history, and shaped it in their image.

They have met both adversity and setbacks – most significantly being driven from Europe by their bitter Templar rivals. But the Illuminati rose from the ashes and made their claim on the New World, realizing the potential of the emerging super power.

Wednesday, 11 January 2012 11:37

remember the old new neocom?

Written by Knoodlepot

reported by CCP Optimal | 2012.01.10

A year ago we published this devblog, where we made all sorts of promises about a brand new, customizable neocom. Well, better late than never, right? To begin with, I would like to apologize for the latency and assure you that the blog was in fact not a poorly timed April fool’s joke. We did decide to push the Neocom project a bit back, as we felt it hadn’t received all the love it needed, and then, well, last year happened, so the project kind of got lost in all the turbulence.

Most of the promises made in the old devblog still hold. You will now be able to fully customize the Neocom according to your own play style; If you never use, say, the Corporation window, you can simply remove it from the Neocom. If you later get dragged into some serious Corp business and feel the need to put the Corporation button back in front, you simply drag it back from the EVE menu, which is accessed by clicking the new “E” button at top of the Neocom or pressing the appropriate shortcut key. This menu holds pretty much all the fundamental windows of EVE that can be accessed globally, all of which can be dragged to the Neocom for quicker access. What’s also cool about this new design is that we can stop placing new windows and content at weird locations, just because there isn’t more space in the Neocom. Instead, we just add a new entry to the EVE menu and let you decide if it’s useful enough to deserve its own Neocom button. We’ve already added a few new buttons, such as Agent Finder, Certificates Browser and Sovereignty.

Our previous attempt to upgrade the neocom looked something like this:

Now just maybe it would make sense to have the healers know what they should do ... I dunno, would make sense in my humble opinion.

So, accidentally the tank gets aggro and wonders what the heck happened ... Just when we thought to recap with the healers what they need to know in this "tank and healer" fight. Well, who needs tactics, when you can just kill stuff, right?!

Anyway, as you can see, I was sort of wondering off in the fear it was going to be a wipe anyway so might as well die in a convenient spot. Just when it seemed it was still going to continue - our best accidental pull so far :D

A joke from just after one wipe:

Ilona: "The boss hits like a truck."

Igneel: "Is it magic damage?"

Soul: "Trucks are not in anyway magical thingies."

And just to confirm my thoughts - in the middle of the fight the healer says: "I don't understand ..." :D

Friday, 06 January 2012 12:54

I didn't fraps, soz guys :(

Written by Soulenler

Well, kinda did :D

As it happened - PK managed to bug out the boss so it was at 83% when we started. Right guys?!

One good think about Soulrender fight is the fact that almost everyone has a specific task and it makes teamwork the top priority. This being PK and UK (United Kingdom) guilds joint raid meant we had new people in the raid. However, it worked like a well-oiled machine. Especially so that it meant "wait, wait" and "go-go" being yelled at the same time ... Good thing we knew what to do :D

I'm dead pleased we have mastered the lasers (well, almost, but still) in a way that just a few actually died during the whole fight. Well done all!

 

 

Friday, 06 January 2012 12:35

RIFT 1.6.1 Hotfix #7 - 6 Jan 2012

Written by Soulenler

General

  • - Now that the Fae Yule event has officially ended, Fae Yule goods can be found on the World Event Merchants in Sanctum and Meridian!
  • - Any lingering Fae Yule quests should be removed from your quest journal.
  • - Players can now re-spec their Planar Attunements! Visit your calling trainer in Sanctum or Meridian to initiate a re-spec. The first one is free, but you'll have to pay 100 Platinum for additional later re-specs.
  • - Champion: Destroyer's Bearing, Slayer's Bearing, and Soldier's Bearing are no longer purgeable.
  • - City drink merchants now sell Isle Embrosia.
  • - Moonshade Highlands: The Key to it All: A portal out is now available after killing Ursa.
  • - Sanctum: Hanging out in Thedeor's Circle now gives you the Rested buff.
  • - Added some missing areas to the Shimmersand achievement, Desert Nomad.

 

Wednesday, 28 December 2011 18:00

RIFT 1.6.1 Hotfix #4&5 - 29 Dec 2011

Written by Soulenler

GENERAL

  • - PvP Achievements: Behind Enemy Lines can now be completed by closing any rift in Silverwood / Gloamwood for Defiants, and Freemarch / Stonefield for Guardians.
  • - While on the quest ‘Unworking the Ritual’ any air rift that grants experience should drop air sourcestone when closed
  • - Instant Adventure Daily quests should now be listed under “Meridian” or “Sanctum” in your quest log
  • - Level 50 players completing Instant Adventure Daily quests will now get more XP * Recipes that are loot drops from monsters, dungeons, or rifts should no longer be BoP
  • - Wardstone turrets will no longer occasionally target certain NPC types with friendly fire!
  • - Items: The armor debuff from Hawk's Talon no longer stacks with other short-duration armor debuffs.

 

ZONES

  • - Hammerknell: The general population of Hammerknell will drop items more frequently.
  • - Hammerknell: Darktide Mists should no longer reset aggro while engaged in combat

 

We recently discovered that unauthorized intruders gained access to a Trion Worlds account database.

The database in question contained information including user names, encrypted passwords, dates of birth, email addresses, billing addresses, and the first and last four digits and expiration dates of customer credit cards. 

There is no evidence, and we have no reason to believe, that full credit card information was accessed or compromised in any way. We have already taken further action to strengthen our systems, even as we, with external security experts, continue to research the extent of the unauthorized access.

You will notice on your next log in to our website that you will be required to change your password, and existing Mobile Authenticator users will also need to reconnect their Authenticator. When you log in, you will be prompted to provide a new password, security questions and answers, and be given the option to connect your account to our Mobile Authenticator to enhance your account’s security.

If you have used your username and password for other accounts, especially financial accounts or accounts with personal information, we suggest you change your passwords on those accounts as well. We recommend that you carefully review your statements, account activity, and credit reports to help protect the security of those accounts. If you need information on how to obtain your credit report or believe any such accounts have been breached, please see below for more information.

You should have continued, uninterrupted access to RIFT, and we do not anticipate any disruptions to your playing time.

Nevertheless, if you own the RIFT game, you will be granted three (3) days of complimentary RIFT game time once you update your password and security questions.

Additionally, once you update your account and set a new password, your account will be granted a Moneybags’ Purse, which increases your looted coin by 10%, even if you have not yet purchased RIFT.

Please log in to https://rift.trionworlds.com (and we recommend that you copy and paste this link into your browser to access the site) to update your password, security questions and Authenticator.

We apologize for any inconvenience this may have caused you. If you have further questions, please visit our website, www.trionworlds.com/AccountNotificationFAQ.

Thursday, 22 December 2011 14:47

Happy Holidays from RIFT

Written by Soulenler

The spirit of giving spreads across Telara from Iron Pine to Shimmersand as Ascended celebrate the new holiday of Fae Yule.

Thursday, 22 December 2011 14:35

RIFT 1.6.1 Hotfix #3 - 22 Dec 2011

Written by Soulenler


GENERAL

  • > Players completing Master mode dungeons can now choose between 6 Marks of Ascension or 2 Greater Marks of Ascension as their reward.
  • > Both Warfront and LFG dungeon daily quests now award significantly more experience for level 50 characters working on Planar Attunement.
  • > Reduced the cost of the 4th and 5th guild bank vaults.
  • > Random Fae Yule lootables should no longer be quite so farmable.
  • > Water Epic: Unworking the Ritual: Now any Air Rift that would grant you experience ('green' difficulty) should drop Air Sourcestone when closed.
ZONES
  • > Hammerknell: Reduced hit points of Jornaru, Lasher of Akylios, and Stinger of Akylios.
  • > Rise of the Phoenix: More General Silgen ability usage tweaks.
  • > Freemarch: Denegar's Stand NPCs should no longer be hidden by the tree that spawns in the area.
  • > Sanctum: The Meditating in Sanctum achievement should once again properly give credit for the Sanctum of the Vigil.
  • > Stillmoor: A Quiet Place: Hocott Warshaw now has more appropriate responses for characters on this quest.

 

 

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