Category: The Secret World
Published on Tuesday, 18 December 2012 17:56
Written by Knoodlepot
Tanya Short, Senior designer for The Secret World here. With December 21st coming up, I'm honestly nervous. The world is going to end. Everyone in the world is laughing at me, all of my family and friends, and all I want is to help them prepare. I don't want to be the only one left.
My colleagues at Funcom surprise me the most, to be honest. They're exposed to the deepest secrets of the Apocalypse, and even they don't believe! The Senior A.I. Designer implementing boss behaviors, David Fathers, rolls his eyes at me when I try to get him to stock up on his water and food rations. Even our amazing writer, Kasper Hartman, snickers when he thinks I'm not listening. No, our creative director Joel Bylos is the only one who understands, and he's not handling the pressure well, to be honest.
So, believe me, the apocalypse is coming. The languages of true meaning in this universe – the ones the mathematicians read from the orbits of the stars and the spinning of neutrons – they all say so. The problem is that "the Apocalypse" isn't one of those clean endings, black screen, roll credits. Fin. No, unfortunately, real ends are always more messy.
The same way Hollywood doesn't depict corpses evacuating their bowels, Hollywood also doesn't depict the limping suffering that comes After. But humanity's survived this before. The end of an Age has come again, and while it kinda sucks that I'm working overtime on The Secret World, maybe the servers will survive the transition for at least a little while. Maybe my little programs and rewards provide someone some comfort during the time between Ages.
To entertain myself, I'm building what I know about the Apocalypse into an in-game End of Days event. Since the world is ending who knows how many people will see it, but hey, I always did this for the joy of it, right?