The guys over at STO have released an update answering questions from people. It looks like our very own Alphadelta got a mention?
Welcome to the 20th installment of Ask Cryptic, where we put the questions you ask to our development team. In this issue we are focusing our discussion on Skills. Read more to learn about Star Trek Online!
alphadelta: Given that a focused build will be as powerful as any build available with no skill point cap how does the skill point cap ensure that content is not trivial?
The skill point cap is actually set low enough that players will not be able to max out every skill on their way to Admiral. There will be gaps. For instance, you will not be able to spend all the skill points in the Starship Deflectors and Emitters trees. Additionally, this allows for a clean leveling curve. When we release new content, and raise the skill point cap, we can balance this content for both old and new players alike, making sure that it's fun for everyone. This also puts us in a position where we're not forcing new players to grind out a bunch of skill points in order to see newer content, or releasing content that older players will breeze through with no challenge due to how many skill points they have in order to maintain a clean leveling curve.
